We are continually inspired by our incredible community – your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share with you some of our favorites from the month of January!
Looking for your fellow Space Engineers?
🤔 Join our official Discord community here: https://discord.gg/keenswh
Realistic Progress by All right!New progress system; Devices needed to research new technologies. Now survival mod can be really difficult. You can’t build what you wont. Use what you have and improve your technologies. Supercomputer produce new type of components – blueprints. Use blueprint for building blueprint desk what unlock access to new blocks. High grade blueprints require more time for research. But you can build computing cores for decrease time. |
|
Steam Power Systems by Clockwork168Add depth to your power generation with geothermal, light up your world with concentrated solar, and harness the true power of the atom with new types of nuclear reactor. Standalone version of the steam power system developed for Industrial Overhaul, tweaked slightly for vanilla use. |
|
Azimuth Remastered by SEModder4™The Azimuth Remastered Mod is a complete overhaul of the original Azimuth mod with new and updated models with LODs and proper construction models and straight up new additions – like the gatling turrets and new designs for large ship variants. |
|
Ganymede Tech – Programmable Holo LCD by SargonnasGanymede Technologies introduces The Programmable Holo LCD! These LCD’s are programmable blocks but ALSO Transparent Holo LCD’s. This 2 in 1 Block is excellent for placement in cramped builds where you do not want to build an LCD and a programmable block. |
|
Populated Worlds Creatures Ai Enabled NPCs by RyukkiThis mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they’re more optimized so you can have way more ingame. There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won’t harm players but Cyberhounds will. |
|
|
Lifted Wheel Suspension by ZantuloThis mod adds modified lifted suspension to the game to significantly increase ground clearance. With wheels as big as 15×15, rovers can now be built that dwarf the likes of rovers that use 5x5s. Build robust mobile bases that benefit from a significant yet balanced increase in propulsion power. |
Piston Head Attach & Detach Script by T0pOxyg3nThis script allows you to attach and detach piston heads without mods, so you can summon CLANG more easily in vanilla worlds! You can use it to make piston jolts, speed exploits, very powerful clang stuff or other things. |
|
Realistic Atmospheres – Better Planet Atmosphere Visuals by JamacDid you know that in vanilla Space Engineers, the height and density of the atmospheres of Earth and Mars are exactly the same? That’s a little boring (and unrealistic), so I’ve changed all of the vanilla planets’ atmospheres, to add more variety and realism to the game. This also comes with some visual changes to the atmospheres. |
|
More Lighting Options by Elachi Dance PartyHello there fellow engineers! I present to you: More Lighting Options! With this pack you will get 10 small grid and 20 large grid Lighting and companion blocks. They have full build states, LODs, and are recolorable. Modular Street light parts, ceiling lights, Alert Condition blocks, Multispectral sensor that currently functions as a searchlight turret – and more! |
|
Vanilla Homing Missiles by CythonThis small mod adds homing capabilities to vanilla 200mm missiles and makes them follow the locked target. The specific block that is targeted on the locked grid is a random systems block (no armor) for now, with an increased priority for thrusters. Specific subsystem selection will come at a later date. |
|
Alkurah Star System by Major JonThe Alkurah System is intended as an alternative to the vanilla starsystem. It’s not a full scenario with an actual story, but rather something flexible that can be whatever you want. The main difference to the vanilla starsystem is of course that instead of the vanilla planets this world uses modded planets that I made over the past two years. |
|
Kochi Class Destroyer by YakiYakiCommissioned by the Inari Empire to fill the holes left by the mainline Oshika Class Cruiser, the Kochi Class is a fast missile attack craft with capability for extended border patrol and reconnaissance operations. Compared to its older and larger cruiser counterpart, however, it lacks the same level of crew comfort which displeased some pilots who had been transferred from Oshika Class vessels. |
We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories.
Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
https://support.keenswh.com/spaceengineers